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AI Insights · Timothy · April 2024

Top 5 iOS Card Battler Apps in Oceania Q1 2024

Discover the performance trends of the top 5 card battler apps on iOS in Oceania for the first quarter of 2024, including downloads, revenue, and active users.

Top 5 iOS Card Battler Apps in Oceania Q1 2024

In the first quarter of 2024, the card battler genre on iOS in Oceania saw varying performance trends among its top five applications. Here’s a detailed look at how these games fared.

Pokémon TCG Live had a steady download rate with slight fluctuations. Starting at 1.3K downloads in the first week of January, the app saw a dip mid-month but rebounded to reach over 1.2K by the end of March. Active users also showed a similar pattern, starting at 7.6K, dipping slightly, and then stabilizing around 7.1K towards the end of the quarter. Notably, the game did not generate any revenue during this period.

MARVEL SNAP experienced significant revenue fluctuations. Starting at approximately $28.3K in the first week of January, the revenue saw a decline but had a few peaks, notably reaching around $24.8K in early March. Downloads for the app were relatively stable, averaging around 800 per week, while active users started at 6.4K and ended at 5.4K, showing a gradual decline.

Yu-Gi-Oh! Master Duel had a relatively stable quarter. Revenue began at $3.8K, peaked at $11.8K in the first week of February, and then stabilized around $4.1K towards the end of March. Download numbers remained consistent, averaging around 500 per week. Active users started at 6.2K and remained steady throughout the quarter, ending at 6.3K.

Hearthstone showed notable revenue peaks. Starting at $6.8K in early January, it reached a significant high of $33.3K in mid-March. Downloads for the app were modest, averaging around 400 per week, but saw a spike to 665 in early March. Active users remained consistent, starting at 4.2K and ending slightly higher at 4.5K.

Magic: The Gathering Arena maintained a steady performance. Revenue started at $4K, peaked at $8.1K in the first week of February, and then stabilized around $4.3K towards the end of March. Downloads were consistent, averaging around 370 per week. Active users showed a slight decline, starting at 3.1K and ending at 2.7K.

These insights highlight the dynamic nature of the card battler genre in Oceania. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024